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Starcraft 2 ai difficulty levels
Starcraft 2 ai difficulty levels







starcraft 2 ai difficulty levels

are AI "organisation" names hardcoded in the campaign or can they be reproduced by associating a specific race with specific colour, eg white terran will produce "alpha squadron" etc in the stats screen? is it a starcraft issue or a mapping tool issue where the latter report doodad states for installation traps as either "0" in chkdraft or "unknown state" in scmdraft? what are the exact limits of "create unit with properties" trigger? is it limited to 64 uses per scenario, 64 units created in that manner, or 64 completely unique units created? is it possible to "refill" mineral patches or geysers once they're partially mined without resorting to creating new ones after they got exhausted? I'm aware of the "set resources" trigger but I doubt it works like that when a kamikaze script is run, be it strategic or random, will AI account for things like custom unit HP/damage, specific unit presence, etc or does he not care too much about specifics? is it possible to dynamically adjust AI "difficulty" by running different behaviour based on something like their position on an invisible scoreboard? eg, there's a gap between score so, if possible, AI might stop its current script and switch to something more proactive, then perhaps slow down a bit once he starts hammering the player a bit too hard

starcraft 2 ai difficulty levels starcraft 2 ai difficulty levels

what kind of non-scenario-specific build order, ie not through the use of "Brood Wars - Terran 6" etc, can be used to make an AI player adept but without having him spread all over the base and hog resource nodes? once "defeated" via trigger or made rescuable through a script, can AI players be made active again, aka is it possible to reverse the effects of aforementioned scripts? what real-time/game-time rate/fraction do countdown timers operate on? is it a dynamic ratio or something following a specific formula? additionally, which formula does "elapsed scenario time" follow? what sort of timescale do upgrades and tech operate on? I figured units/buildings work on per-frame basis, eg a command centre will build in 1800 ingame frames, so 75 seconds, but upgrades don't add up in my head I've got a bunch of questions regarding what most of you will find to be very basic but here goes.









Starcraft 2 ai difficulty levels